
If the ball falls on an area in which it cannot be collected by any character, Angela will pick it up and throw it at the center of the court.Ĭharacters can move in eight directions using the directional pad. After the explosion, Angela will throw the ball to the defending team. If players do not throw the ball while holding it after a certain period of time, the ball will begin flashing in the character's hand, then explode.If time runs out, the team with the highest total health and number of surviving members will win. In the event that all three members of a team lose all their health, the surviving team wins. The winner of a match is decided by their remaining health or if time runs out.While there, they can still use their Special Moves. Instead, players who have lost all of their health move to the outer court. There are not characters in the outer court, so if the ball falls out of bounds the player may not be able to collect it. Players can recover from being stunned by pressing the directional pad and buttons. The character will be knocked down, then stand up in a stunned animation. Just like in many fighting games, characters can get dizzy if they are hit consecutively more than 5 times.
The character will also get up faster, but if they are knocked out again while getting up, the character will be defenseless again for a certain amount of time. The longer the character is hit while they are down, the less damage they take. If a character is knocked down they are defenseless until they get up. Players must plan and maneuver their character to be able to hit a character that is not being controlled by the opposing player or is not the active target.
All throws are directed at the character being controlled by the player. If the character has no health when they attempt to catch a Special or Combined Special Move they will be eliminated. It is possible to catch any ball thrown at the player but if this is not done at the right angle, the character will take a small amount of damage. If the timing is done right, the character will take no damage, unless it is a Special Move. Almost all shots can be caught by players if they attempt to catch them at the right angle. Even if the ball is on the opposing side of the court, it is possible for a character to grab it by using a running jump. However, the character who did this will be defenseless as they return to their court (they can still perform a back step or a counter attack). It is possible to run towards the opponent's side of the court and throw the ball in midair before landing. Once they land on their court with the ball and recover, they will drop the ball. Players can enter their opponent's court while holding the ball. Upon defeating the final boss, the player will get to see the ending of their current captain.Īlthough this is a dodge ball game, the rules are different from general dodge ball rules. The goal of the game is to defeat all teams to reach the final boss, D.B. Once the original team members are replaced with a captain, they can never be reacquired. The third character in the team is replaced first, followed by the second character. They may also chose to reject a character to recruit other characters. When starting the game, the player can choose any team, and they can invite the captain of an opposing team starting from the second stage onward. Players are now able to defend against these shots by performing a Counter Attack at just the right time. The rules of the game are the same as in the arcade version of Nekketsu Kōkō Dodgeball Bu, but all characters have their own Super Shots (in this game they are known as Special Moves, while the super move of each character is named the Combination Special Move). Gameplay Main article: Nekketsu Kōkō Dodgeball Bu#Gameplay
It was developed by the Niigata studio at Technōs Japan. Game design and character design was handled by Masao Shiroto.